Heartland
Six regions, with Central in the middle paying +6 to whoever holds it. Compact, so borders meet early.
- Players
- 2–6
- Territories
- 39
- Sea routes
- 10
- Neutrals ()
- 0
| Region | Territories | Bonus |
|---|---|---|
| Central | 9 | +6 |
| East | 8 | +5 |
| West | 7 | +4 |
| Frontier | 5 | +3 |
| South | 6 | +3 |
| North | 4 | +2 |
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