Realmfall
Realmfall
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Maps

The boards a table can be set on.

North+2 West+4 Central+6 East+5 Frontier+3 South+3

Heartland

39 territories · 2-6 players

Six regions, with Central in the middle paying +6 to whoever holds it. Compact, so borders meet early.

Ashen Wastes+4 Ironcrown+3 Sunreach+5 Frostmark+5 Thornpoint+4 Stormholm+2 Saltisles+1 Hollow Isle+1 The Neck−1 Greenvale+5 The Pass−1

Glassmere

60 territories · 2-6 players

A broken coast of twelve regions and island chains, joined by sea lanes. Bandits hold the Neck and the Pass, and both cost gold to keep.

Highwold+5 Westmarch+3 Saltcoast+2 Riverbend+4 Southmoor+4 Eastwatch+3 Bayshore+3 Ferrymarch+4 Sunfields+4 The Capes+4 Drowned Delta−1

Riverfork

88 territories · 4-8 players

One large land split by a forked river, with the rich Highwold between the branches. Bandits hold the fords, the fork and the high passes. Trolls hold the mountains, which cost gold to keep. A dragon guards a hoard that pays whoever holds it. The Capes on the far coasts pay well if you hold both, and the Drowned Delta is a costly way across the river mouth.

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