Maps
The boards a table can be set on.
Heartland
Six regions, with Central in the middle paying +6 to whoever holds it. Compact, so borders meet early.
Glassmere
A broken coast of twelve regions and island chains, joined by sea lanes. Bandits hold the Neck and the Pass, and both cost gold to keep.
Riverfork
One large land split by a forked river, with the rich Highwold between the branches. Bandits hold the fords, the fork and the high passes. Trolls hold the mountains, which cost gold to keep. A dragon guards a hoard that pays whoever holds it. The Capes on the far coasts pay well if you hold both, and the Drowned Delta is a costly way across the river mouth.